Gifts of Nuffle Holliday Extravaganza 2025

$30.00
Availability: In stock (30)

Tis the season and Nuffle is the gift that keeps on giving. Whether the gifts are good or not there is only one way to find out…. Smash the elf carrying the package!!

What to Bring:

Bring your painted team. .Feel free to use any team from any designer.

Players must be clearly marked and numbered. Players should also bring a rulebook and if able a reference sheet for their rosters including skills etc

As well as any pitches dice etc.

All GW approved races will be allowed, which includes Slann/Kislev. Also, only the new GW Norse and Amazon teams will be allowed. Slann will not be allowed as thry currently have not been updated for this ruleset.

Entry Fee: $30

NAF Membership is required to attend.

Registration link: will add once available.

Rules:

We will be using the official GW 2025 Blood Bowl rules in addition to the NAF 2024 Rules for Tournaments found here: https://www.thenaf.net/.../rules-for-naf-tournaments-2024/

Schedule:

  • Registration: 9-9:30am
  • Round 1 - 9:30 -12:00pm
  • Lunch - 12:00pm -12:45pm
  • Round 2 - 12::45pm- 3:15pm
  • Round 3 - 3:15pm - 5:45pm

Team Building

1,150,000  Must field 11 regular players before adding any star players. Sideline staff and Rerolls will be purchased as normal.

Allowed Inducements: Bribes, bloodweiser kegs, halfling master chef, mortuary assistant., plague doctor, prayers to nuffle, riotous rookies, wandering apothecary.

Not allowed: wizards.

Highlander rule will be in effect for star players  

Mega Star List:

  • Griff Oberwald
  • Hakflem Skuttlespike
  • Ivan The Animal Deathshroud
  • Morg 'n' Thorg
  • H'Thark the Unstoppable

Elite Skills: Block, Dodge, Guard and Mighty Blow +1 can only be taken 4 times each as added skills.

Tier 1 teams: Amazon, Chaos Dwarf, Dark Elf, Dwarf, High Elf, Lizardmen, Norse, Old World Alliance, Underworld Denizens, and Wood elves get 6 skill points. Primary skills cost 1 skill point, May take 1 secondary skill for 2 skill points. 1 skill per player only. May also add one star player for the cost of 2 skill points or a Mega Star Player for the cost of 4 skill points.

Tier 2: - Bretonians, Elven Union, Human, Imperial Nobility, Necromantic Horror, Orc,  Shambling Undead, Skaven, Tomb Kings, Vampire, 8 skill points. Primary skills cost 1 point. Can take 2 secondary skills at 2 skill points each. One skill per player only. May add two star player at the cost of 2 skill points each or can add a mega star player at the cost of 4 skill points.

Tier 3 - Black Orc, Chaos Chosen, Chaos Renegades, Khorne, Nufgle 9 skill points Primary cost 1. Can take up to 3 secondary skills at the cost of 2 skill points. One skll per player only. Can add 2 star players at the cost 2 skill points each or can add a Megastar cost 4 skill points.

Tier 4-   Goblin, Gnomes, Halfling, Ogre and Snotling. 10 skill points Primary skills cost 1. Can take up to 4 secondary skills at the cost of 2 skill points each. One skill per player only. May add two star player at the cost 2 skill points or one Mega Star player at the cost of 4 skill points.

Special note regarding Star Players. Any AG 1 star players will follow and normal tackle zones modifiers if taken. Rules as written say they pass all Agility tests on a 2+. While this is more than likely an error on GW's part rather than ban them we will be going this route instead.

Games will all be played using the winter weather table in the death zone rulebook.

2 hour 15 minute round timer will be in place.

3 round limit.

Special rules:

  1. At the start of the game after the kickoff but before turn 1 the kicking team rolls a d6. On a 4+ the elf comes onto the pitch on your side and on a 3 or less comes in on the receiving teams side. The elf will then walk onto the pitch moved by the inactive coach.
  2. To determine where thew elf enters the pitch roll a d6 and count backwards from the LOS and start on the side of the pitch that many squares away from the LOS.
  3. After both teams have taken their turn the kicking teams coach will move the elf. The elf will move his full MA and head toward the opposite sideline in the shortest distance possible. The elf will never end its movement in base contact with another player. It should move away from players whenever able to do so.
  4. The elf will never rush, blitz, or attempt to throw a block. They simply want to deliver the present off the pitch.
  5. Players can cause a casualty against the elf by any means they see fit. Non Block caused casualties will also count. Once the elf is removed as a casualty roll on the gift chart below to see what they had.
  6. If the elf leaves the pitch or is removed another one will enter the pitch from the opposite half next turn.
  7. Each team will get an ALL HAIL NUFFLE special action where they are able to blitz/foul the elf without using their blitz/foul for the turn. They must make a block/foul action against the elf as part of this action and may not continue to move after the block/foul action.

 

- Position MA ST AG PA AV Skills

Nuffle Elf 5 2 * - 7+ Jump Up, Stunty

(*) The elf automatically passes agility tests to dodge.

True grit: immune to stuns and knock outs.

 

Gift Chart:

  1. Jack in the Box – you turn the crank and when the music stops… POW!!! A spring loaded boxing glove hits you right in the kisser. Make an armor and if necessary an injury roll with a +1 modifier as it was indeed a mighty blow.
  2. Empty Box - Nothing inside
  3. Empty Box - Nothing inside
  4. I.O.U. - add a plus one to the armor or injury roll on your All Hail Nuffle special action for the remainder of the game.
  5. Ultimate Smelling Salts – Players in the KO box will automatically recover from KO rolls and be ready to go at the start of the next drive.
  6. Athletic Enhancement Vitamins – Increase one stat of your choice by 1 for the remainder of the game.

Awards for:

  • 1st place
  • Runner up
  • Most Touchdowns
  • Best Defense
  • Most Casualties
  • Best Painted
  • Stunty cup
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